“Creativity is as important now in education as literacy and we should treat it with the same status.” Sir Ken Robinson
While digitally literate young people do not encounter less risk on the internet, they seem to be better able to avoid the harm, and hence protect themselves against the harm that can result from these negative experiences
Users need advanced reading skills to understand Video Sharing Platforms’ terms and conditions. This means they are not suitable for many users, including children
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
Broadly scoped restriction policies on youth digital behaviour may lead to no widespread and uniform decrease in utilization
Two thirds of teens are likely to remember ads they have seen while gaming
A foundation to build a common terminology and shared understanding of the diverse range of risks that arise online, including in the production, distribution and consumption of content.
Visual and spoken resources to support conversations about digital with children and young people who have speech, language and communication needs
Estimate how many people might have a disability, impairment or other characteristics which might affect how they use your service.
🗳 Take part
The UN wants to hear from children and young people about how they look for help online when they feel scared or unsafe
💡Inspiration and opinion
We recommend a “monetization narrative” that details how users and third-party firms are ‘monetized’ by the gatekeeper platform, including across products but within the same company’s ecosystem.
Despite the important role that children’s protections and rights play in debates of the social impacts and responsibility of tech platforms, issues unique to children have not been a significant focus of debates over artificial intelligence (AI) and ethics.
I’m quite tired of looking at diagrams that show service delivery “beginning” with discovery.
For innovation and creativity online its often better to look past big tech…way, way past