“sometimes I remember days of old / When fellowship seemed not so far to seek” Christina Rossetti
Phones, apps and digital platforms are not currently designed for the ways in which girls use them (which includes shared use and borrowing)
This project focused on giving children better control over how they are observed by digital sensors
Autoplay and autoskip are not neutral design features. When combined with alerts, they cause substantial changes in viewing behaviour compared to static warnings
Digital experiences and their impact on the lives of adolescents with pre-existing anxiety, depression, eating and nonsuicidal self-injury conditions
There is a relationship between self-reported symptoms of anxiety, depression, self-injurious behaviour and problems with self-regulation of digital engagement.
44% of the consumers who come across influencers on social media have seen them promoting possible scams or potentially dangerous products
‘the first free library showing positive and realistic images of over 50s in a bid to challenge negative and stereotypical views of older age.’
To encourage children to learn how to stay safe online, ITU and partners are offering two innovative complementary products, allowing children and youth to learn through play
KS3 and KS4 interactive lessons from the BBC that introduce students to the main media literacy concepts.
🗳 Take part
Launch of the annual benchmarking tool which ‘offers insights into young people’s digital lives and the key drivers, issues and opportunities in their relationships with technology in the UK’
💡Inspiration and opinion
Our democratic and civic infrastructure is being replaced by decision-making tools which are beholden to a small elite.
If these images depicting amplified stereotypes of race and gender find their way back into future models as training data, next generation text-to-image AI models could become even more biased, creating a snowball effect of compounding bias with potentially wide implications for society.
Like today’s social networks, and the internet in general, the hotline offered a chance to connect to groups of people outside your immediate physical space
In case you wonder where this thread began